A fast-paced multiplayer dice game about pressure, greed and timing.
Be the first player to reach exactly 10,000 points.
You get to 10,000 by banking scores, first score you can bank has to be more then 800 points. After that you're free to bank any score.
Whenever you bank a score the player after you can take over. So make sure there aren't to many dice left.
1s and 5s are the core scoring dice.
Other triples are worth the dice value × 100.
This is where the game becomes dangerous.
Roll all available dice and collect any scoring combinations.
Bank your points safely... or continue rolling the remaining dice.
If you fail to roll scoring dice, you bust and lose the entire turn.
If a roll contains no scoring dice, your turn immediately ends and all unbanked points are lost.
You must land on exactly 10,000 points to win the game.
If you overshoot 10,000, you bust the turn and score nothing.
Sometimes the safest move is banking early.
High scores become extremely dangerous near the finish line.
Take or Leave is not just about rolling well. It’s about knowing when to stop.
Surviving multiple turns is often stronger than chasing huge rolls.
Force opponents into risky decisions by staying ahead.
The hardest skill in the game is walking away from a hot streak.
Greed wins turns. Discipline wins games.